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Factory

Last updated on Friday, April 26, 2024.

 

Definition:

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In the context of software development, a factory is a design pattern that encapsulates the creation of objects, allowing for the instantiation of objects without specifying the exact class of object that will be created. It provides a way to delegate the responsibility of object creation to a separate entity, promoting flexibility and code reusability.

The Concept of Factory in Software Development

The Factory design pattern is a widely used concept in software development, especially in the field of computer science. It falls under the category of creational design patterns where it provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created.

Definition of Factory Design Pattern

At its core, the Factory design pattern defines an interface for creating objects, but lets the subclasses decide which class to instantiate. This means that instead of directly creating an object using the new keyword, developers can call a method that handles object creation. This method is typically referred to as a factory method.

Key Components of the Factory Pattern

There are several key components to understand when working with the Factory pattern:

Product:

Defines the interface of the objects the factory method creates.

ConcreteProduct:

Implements the Product interface to create specific objects.

Factory:

Declares the factory method that returns an object of type Product. This can be either a simple factory with a single static method or a factory method pattern with multiple factory methods.

Client:

Uses the factory method to create objects, without needing to know the specific class of the object being created.

Benefits of Using the Factory Pattern

The Factory pattern offers several advantages to developers:

 

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